:root {
  color-scheme: dark;
  --bg: #0b0618;
  --bg-glow: #2a1650;
  --surface: #1b1030;
  --border: #3a2568;
  --text: #f4f1fb;
  --text-dim: #b6a8d9;
  --accent: #f0c860;
  --accent-fg: #2a1a05;
  --danger: #ff4d6d;
  --gold-hi: #fff0b8;
  --gold: #e2b64e;
  --gold-lo: #a87b22;
  --gold-edge: #7a5614;
  --wood-hi: #5a3a26;
  --wood-lo: #34200f;
  --wood-edge: #1e1208;
}

* { box-sizing: border-box; }

body {
  margin: 0;
  font-family: system-ui, sans-serif;
  color: var(--text);
  min-height: 100vh;
  background:
    radial-gradient(ellipse at 50% 45%, transparent 55%, rgba(0, 0, 0, 0.55) 100%),
    radial-gradient(circle at 50% 30%, var(--bg-glow) 0%, var(--bg) 70%);
  background-color: var(--bg);
  background-attachment: fixed;
}

#app {
  max-width: 720px;
  margin: 0 auto;
  padding: 1rem;
}

.btn {
  display: inline-block;
  padding: 0.6rem 1.1rem;
  min-height: 2.75rem;
  margin: 4px 4px 8px;
  border: none;
  border-radius: 10px;
  font-family: inherit;
  font-size: 0.95rem;
  font-weight: 800;
  letter-spacing: 0.2px;
  color: var(--accent-fg);
  background: linear-gradient(180deg, var(--gold-hi) 0%, var(--gold) 45%, var(--gold-lo) 100%);
  box-shadow: 0 4px 0 var(--gold-edge), 0 6px 12px rgba(0, 0, 0, 0.45), inset 0 1px 0 rgba(255, 255, 255, 0.6);
  text-shadow: 0 1px 0 rgba(255, 255, 255, 0.35);
  cursor: pointer;
  transition: transform 80ms ease-out, box-shadow 80ms ease-out;
}

.btn:active {
  transform: translateY(3px);
  box-shadow: 0 1px 0 var(--gold-edge), 0 2px 4px rgba(0, 0, 0, 0.45), inset 0 1px 0 rgba(255, 255, 255, 0.5);
}

.btn:disabled, .btn--disabled {
  filter: saturate(0.2) brightness(0.7);
  box-shadow: none;
  transform: none;
  cursor: default;
}

.btn--secondary {
  color: var(--text);
  background: linear-gradient(180deg, var(--wood-hi), var(--wood-lo));
  border: 1px solid var(--gold);
  box-shadow: 0 4px 0 var(--wood-edge), 0 6px 12px rgba(0, 0, 0, 0.45), inset 0 1px 0 rgba(255, 255, 255, 0.12);
  text-shadow: 0 1px 0 rgba(0, 0, 0, 0.5);
}

.btn--secondary:active {
  box-shadow: 0 1px 0 var(--wood-edge), 0 2px 4px rgba(0, 0, 0, 0.45), inset 0 1px 0 rgba(255, 255, 255, 0.1);
}

.btn--outline-danger {
  color: var(--danger);
  background: rgba(20, 8, 20, 0.6);
  border: 1px solid var(--danger);
  box-shadow: 0 3px 0 #3a0d18, 0 0 8px rgba(255, 77, 109, 0.45), inset 0 0 6px rgba(255, 77, 109, 0.2);
  text-shadow: 0 0 6px rgba(255, 77, 109, 0.6);
}

.btn--outline-danger:active {
  box-shadow: 0 0 0 #3a0d18, 0 0 12px rgba(255, 77, 109, 0.6), inset 0 0 6px rgba(255, 77, 109, 0.3);
}

.screen--start, .lobby-card {
  background: linear-gradient(180deg, rgba(42, 26, 70, 0.92), rgba(22, 12, 40, 0.92));
  border: 1px solid rgba(226, 182, 78, 0.55);
  box-shadow: 0 10px 30px rgba(0, 0, 0, 0.5), inset 0 1px 0 rgba(255, 240, 184, 0.15);
  padding: 24px;
  border-radius: 14px;
  max-width: 420px;
  margin: 0 auto;
}

.screen--start input, .lobby-card input {
  display: block;
  width: 100%;
  box-sizing: border-box;
  padding: 10px;
  margin: 4px 0 12px;
  border: 1px solid #3a2614;
  border-radius: 8px;
  background: #120a04;
  color: var(--text);
  box-shadow: inset 0 2px 4px rgba(0, 0, 0, 0.7), 0 1px 0 rgba(232, 199, 122, 0.25);
}

.error { color: var(--danger); font-size: 13px; }

.player-list {
  list-style: none;
  padding: 0;
  margin: 12px 0;
}

.player-list li {
  display: flex;
  align-items: center;
  gap: 8px;
  padding: 6px 10px;
  border-bottom: 1px solid var(--border);
  border-radius: 6px;
}

.player--turn { outline: 2px solid var(--accent); }

.player-list--chips {
  display: flex;
  flex-wrap: wrap;
  gap: 8px;
}

.player-list--chips li.player-chip {
  position: relative;
  border-bottom: none;
  padding: 4px 10px 4px 6px;
  border-radius: 12px;
  background: linear-gradient(180deg, #2a1a46, #170c2c);
  border: 1px solid rgba(255, 255, 255, 0.08);
  box-shadow: 0 3px 0 #0a0514, 0 4px 10px rgba(0, 0, 0, 0.4);
  transition: transform 200ms ease-out, box-shadow 200ms ease-out;
}

.player-list--chips li.player-chip.player--turn {
  outline: none;
  transform: translateY(-3px);
  border-color: var(--chip-color);
  box-shadow: 0 5px 0 #0a0514, 0 0 14px var(--chip-color), inset 0 0 8px rgba(255, 255, 255, 0.08);
}

.turn-badge {
  /* Als Overlay ueber der Chip-Ecke statt inline -- so aendert sich die
     Chip-Breite nie, wenn der Badge erscheint/verschwindet, und die
     Spieler-Chip-Zeile kann nicht dadurch umbrechen und das Brett
     darunter nach unten/oben verschieben. */
  position: absolute;
  top: -8px;
  right: -6px;
  white-space: nowrap;
  padding: 2px 8px;
  border-radius: 999px;
  font-size: 0.7rem;
  font-weight: 800;
  color: var(--accent-fg);
  background: linear-gradient(180deg, var(--gold-hi), var(--gold) 50%, var(--gold-lo));
  box-shadow: 0 2px 0 var(--gold-edge), inset 0 1px 0 rgba(255, 255, 255, 0.6);
  text-shadow: 0 1px 0 rgba(255, 255, 255, 0.4);
}

/* Glow als eigenes Pseudo-Element statt animierten box-shadow: die Farbe
   pulsiert per opacity (GPU-Compositing), der Basis-box-shadow oben bleibt
   waehrend der Animation konstant und muss nie neu gemalt werden. */
.turn-badge::after {
  content: '';
  position: absolute;
  inset: 0;
  border-radius: inherit;
  box-shadow: 0 0 12px rgba(240, 200, 96, 0.8);
  opacity: 0;
  animation: badge-pulse 1.4s ease-in-out infinite;
  pointer-events: none;
  z-index: -1;
}

@keyframes badge-pulse {
  0%, 100% { opacity: 0; }
  50% { opacity: 1; }
}

/* WebGL-Brett (three.js) -- siehe
   games/docs/superpowers/specs/2026-10-03-nervnicht-webgl-board-design.md */
.board-wrap {
  margin: 8px -0.5rem;
  display: flex;
  justify-content: center;
}

.board-canvas {
  display: block;
  width: 100%;
  max-width: 560px;
  aspect-ratio: 420 / 292;
  touch-action: manipulation;
}

.board-fallback {
  padding: 1rem;
  text-align: center;
  opacity: 0.8;
}

.mini-pawn {
  width: 18px;
  height: 30px;
  flex: 0 0 auto;
}

@media (prefers-reduced-motion: reduce) {
  .turn-badge::after, .turn-progress .turn-progress-fill--urgent { animation: none; }
}

/* Reserviert den Platz des Zeitbalkens permanent, damit dessen bedingtes
   Mounten/Unmounten (renderTurnProgressBar() liefert null bei Bot-Zug oder
   fehlender Deadline, siehe app.js) nicht das Board darunter verschiebt --
   siehe games/docs/superpowers/specs/2026-09-24-layout-stable-action-timer-ui-design.md.
   16px + 6px margin-top aus der bestehenden .turn-progress-Regel direkt
   darunter. display: flow-root erzeugt einen eigenen Block-Formatting-Context,
   damit .turn-progress' margin-top:6px nicht per CSS-Margin-Collapsing durch
   den Slot nach oben durchschlaegt -- ohne dabei wie overflow:hidden einen
   Scrollport zu erzeugen, der Inhalt (z.B. den 1px box-shadow-Highlight von
   .turn-progress) abschneiden koennte -- die Hoehen-Reservierung darf nicht
   vom Margin des vorherigen Geschwisterelements (.player-list) abhaengen. */
.turn-progress-slot {
  min-height: 22px;
  display: flow-root;
}

.turn-progress {
  position: relative;
  width: 100%;
  height: 16px;
  margin-top: 6px;
  border-radius: 8px;
  background: linear-gradient(180deg, rgba(0, 0, 0, 0.55), rgba(255, 255, 255, 0.06));
  border: 1px solid rgba(255, 255, 255, 0.1);
  box-shadow: inset 0 2px 4px rgba(0, 0, 0, 0.7), 0 1px 0 rgba(255, 255, 255, 0.12);
  overflow: hidden;
}

.turn-progress-fill {
  position: relative;
  height: 100%;
  border-radius: 8px;
  background: var(--fill-color, #2ee59d);
  box-shadow: 0 0 10px var(--fill-color, #2ee59d);
  transition: width 1s linear, background-color 300ms ease-out;
}

.turn-progress-fill::after {
  content: '';
  position: absolute;
  left: 4px;
  right: 4px;
  top: 2px;
  height: 4px;
  border-radius: 2px;
  background: rgba(255, 255, 255, 0.45);
}

.turn-progress-fill--warn { --fill-color: #ff8a3d; }
.turn-progress-fill--urgent { --fill-color: #ff4d6d; animation: urgent-pulse 0.6s ease-in-out infinite; }

@keyframes urgent-pulse {
  0%, 100% { opacity: 1; }
  50% { opacity: 0.6; }
}

.turn-progress-label {
  position: absolute;
  inset: 0;
  display: flex;
  align-items: center;
  justify-content: center;
  font-size: 0.7rem;
  font-weight: 700;
  color: #fff;
  text-shadow: 0 1px 2px rgba(0, 0, 0, 0.7);
}

.modal-overlay {
  position: fixed;
  inset: 0;
  background: rgba(0, 0, 0, 0.82);
  display: flex;
  align-items: center;
  justify-content: center;
  z-index: 10;
}

.modal {
  background: var(--surface);
  color: var(--text);
  border: 1px solid rgba(226, 182, 78, 0.55);
  padding: 1rem;
  border-radius: 8px;
  max-width: 320px;
  box-shadow: 0 12px 32px rgba(0, 0, 0, 0.6);
}

.modal-actions {
  display: flex;
  gap: 0.5rem;
  margin-top: 0.75rem;
}

.version-footer {
  font-size: 0.7rem;
  opacity: 0.6;
  text-align: center;
  margin-top: 1rem;
}

.voice-bar {
  display: flex;
  flex-direction: column;
  align-items: flex-start;
  gap: 0.4rem;
  margin-top: 0.5rem;
}

.voice-controls {
  display: flex;
  align-items: center;
  gap: 0.5rem;
  flex-wrap: wrap;
}

.voice-participants {
  display: flex;
  flex-direction: column;
  gap: 0.3rem;
}

.voice-participant {
  display: flex;
  align-items: center;
  gap: 0.5rem;
  font-size: 0.9rem;
}

.voice-participant-name { min-width: 5rem; }

.voice-hostmute {
  font-size: 0.85rem;
  padding: 2px 6px;
}

.games-connection-banner {
  position: fixed;
  top: 0;
  left: 0;
  right: 0;
  z-index: 20;
  text-align: center;
  padding: 0.4rem 0.75rem;
  font-size: 0.85rem;
  font-weight: 600;
}
.games-connection-banner--reconnecting {
  background: var(--accent);
  color: var(--accent-fg);
}
.games-connection-banner--offline {
  background: var(--danger);
  color: #fff;
}
