:root {
  color-scheme: light dark;
  --bg: #0c140f;
  --surface: #16241a;
  --border: #2c4530;
  --text: #eef5ee;
  --text-dim: #9fb8a2;
  --accent: #6ee06e;
  --accent-fg: #0c1a0d;
  --danger: #ff6b6b;
  --board-cell: #1c2e20;
  --board-cell-stroke: #33502f;
  --board-frame: #000;
  --street-cell: #34363a;
  --street-cell-dark: #24262a;
  --street-asphalt: linear-gradient(180deg, var(--street-cell), var(--street-cell-dark));
  --street-line: #d8c85a;
  --street-line-width: 1.5px;
  --life-color: #e0455a;
}

* { box-sizing: border-box; }

body {
  margin: 0;
  font-family: system-ui, sans-serif;
  background: var(--bg);
  color: var(--text);
  min-height: 100vh;
}

#app {
  max-width: 720px;
  margin: 0 auto;
  padding: 1rem;
}

.btn {
  display: inline-block;
  padding: 0.6rem 1rem;
  min-height: 2.75rem;
  margin: 4px;
  border: none;
  border-radius: 6px;
  font-family: inherit;
  font-size: 0.95rem;
  font-weight: 700;
  background: var(--accent);
  color: var(--accent-fg);
  cursor: pointer;
  transition: transform 100ms ease-out, opacity 100ms ease-out;
}

.btn:active { transform: scale(0.97); }
.btn:disabled, .btn--disabled { opacity: 0.5; cursor: default; }

.btn--secondary {
  background: var(--border);
  color: var(--text);
}

.btn--outline-danger {
  background: none;
  border: 1px solid rgba(255, 107, 107, 0.5);
  color: var(--danger);
}

.screen--start, .lobby-card {
  background: var(--surface);
  border: 1px solid var(--border);
  padding: 24px;
  border-radius: 12px;
  max-width: 420px;
  margin: 0 auto;
}

.screen--start input, .lobby-card input {
  display: block;
  width: 100%;
  box-sizing: border-box;
  padding: 8px;
  margin: 4px 0 12px;
  border: 1px solid var(--border);
  border-radius: 6px;
  background: var(--bg);
  color: var(--text);
}

.error { color: var(--danger); font-size: 13px; }

.player-list {
  list-style: none;
  padding: 0;
  margin: 12px 0;
}

.player-list li {
  display: flex;
  align-items: center;
  gap: 8px;
  padding: 6px 10px;
  border-bottom: 1px solid var(--border);
  border-radius: 6px;
  flex-wrap: wrap;
}

.player-list li[data-role="player-focus"] {
  cursor: pointer;
}

.player-list li[data-role="player-focus"]:hover {
  background: var(--surface-hover, rgba(255, 255, 255, 0.06));
}

.player--turn { outline: 2px solid var(--accent); }

.player-color-dot {
  display: inline-block;
  width: 12px;
  height: 12px;
  border-radius: 50%;
  flex: 0 0 auto;
}

.player-stats {
  font-size: 0.78rem;
  color: var(--text-dim);
  display: flex;
  gap: 8px;
}

.turn-badge {
  color: var(--accent);
  font-weight: 700;
  font-size: 0.8rem;
  margin-left: auto;
}

/* Kamera-Host fuers three.js-Brett (siehe public/board3d-engine.js) -- der
   <canvas> wird nie von morphdom angefasst (siehe render()s
   onBeforeElUpdated-Skip in app.js), das Mounten selbst ist aber seit
   Aufgabe 7 re-entrant: nach jedem finished -> lobby -> game-Uebergang
   (Rematch) ist [data-key="board-viewport"] ein neuer DOM-Knoten, in den
   hordeBoard3DEnsureMounted()/hordeBoard3DInit() das bestehende Canvas
   erneut hinein-appended (siehe deren Kommentare), kein einmaliges Mounten
   mehr. */
.board-viewport {
  width: 100%;
  max-width: 420px;
  aspect-ratio: 1 / 1;
  margin: 12px auto;
  border-radius: 8px;
  overflow: hidden;
  touch-action: none;
  position: relative;
  display: flex;
  align-items: center;
  justify-content: center;
  color: var(--text-dim);
  text-align: center;
  padding: 16px;
}

.board-canvas {
  width: 100%;
  height: 100%;
  display: block;
}

.controls {
  display: flex;
  flex-direction: column;
  align-items: center;
  gap: 10px;
  margin-top: 12px;
}

.dice-face {
  fill: var(--surface);
  stroke: var(--border);
  stroke-width: 2;
}

.dice-pip {
  fill: var(--text);
}

.center-dice--can-roll {
  cursor: pointer;
}

.center-dice--can-roll .dice-face {
  stroke: var(--accent);
}

.center-dice--can-roll:not(.center-dice--rolling) {
  transform-origin: center;
  animation: dice-invite 1.4s ease-in-out infinite;
}

.center-dice--can-roll:not(.center-dice--rolling) .dice-face {
  animation: dice-invite-border 1.4s ease-in-out infinite;
}

.center-dice--rolling {
  transform-origin: center;
  animation: dice-shake 140ms ease-in-out infinite;
}

.center-dice--result {
  transform-origin: center;
  animation: dice-settle 220ms ease-out;
}

@keyframes dice-invite {
  0%, 100% { transform: scale(1); }
  50% { transform: scale(1.08); }
}

@keyframes dice-invite-border {
  0%, 100% { stroke: var(--accent); stroke-width: 2; }
  50% { stroke: #b6ffb0; stroke-width: 4; }
}

@keyframes dice-shake {
  0%, 100% { transform: rotate(0deg) scale(1); }
  50% { transform: rotate(-6deg) scale(1.05); }
}

@keyframes dice-settle {
  0% { transform: scale(1.3); }
  100% { transform: scale(1); }
}

.combat-prompt {
  display: flex;
  flex-direction: column;
  align-items: center;
  gap: 6px;
  margin: 4px;
  padding: 10px;
  border: 1px solid var(--border);
  border-radius: 8px;
  background: var(--surface);
}

.combat-prompt-actions {
  display: flex;
  flex-wrap: wrap;
  justify-content: center;
}

.zombie-phase-text {
  margin: 4px;
  font-weight: 700;
  font-size: 0.9rem;
  text-align: center;
}

/* Reserviert den Platz des Zeitbalkens permanent -- siehe
   games/docs/superpowers/specs/2026-09-24-layout-stable-action-timer-ui-design.md.
   18px + 6px margin-top aus der bestehenden .turn-progress-Regel direkt
   darunter. display: flow-root erzeugt einen eigenen Block-Formatting-Context,
   damit margin-top:6px nicht per CSS-Margin-Collapsing durch den Slot nach
   oben durchschlaegt -- ohne dabei wie overflow:hidden einen Scrollport zu
   erzeugen, der Inhalt abschneiden koennte. */
.turn-progress-slot {
  min-height: 24px;
  display: flow-root;
}

.turn-progress {
  position: relative;
  width: 100%;
  height: 18px;
  margin-top: 6px;
  border-radius: 9px;
  background: rgba(255, 255, 255, 0.15);
  overflow: hidden;
}

.turn-progress-fill {
  height: 100%;
  transition: width 1s linear, background-color 300ms ease-out;
}

.turn-progress-fill--ok { background: #38d9a9; }
.turn-progress-fill--warn { background: #ffd166; }
.turn-progress-fill--urgent { background: #ff6b6b; }

.hand-panel {
  display: flex;
  flex-wrap: wrap;
  gap: 8px;
  margin: 8px 0;
}

.draw-pile-btn {
  border-style: dashed;
}

.weapon-badge {
  font-size: 0.85em;
  opacity: 0.85;
  margin-left: 4px;
}

.turn-progress-label {
  position: absolute;
  inset: 0;
  display: flex;
  align-items: center;
  justify-content: center;
  font-size: 0.7rem;
  font-weight: 700;
  color: #fff;
  text-shadow: 0 1px 2px rgba(0, 0, 0, 0.7);
}

.modal-overlay {
  position: fixed;
  inset: 0;
  background: rgba(0, 0, 0, 0.82);
  display: flex;
  align-items: center;
  justify-content: center;
  z-index: 10;
}

.modal {
  background: var(--surface);
  color: var(--text);
  border: 1px solid var(--border);
  padding: 1rem;
  border-radius: 8px;
  max-width: 320px;
  box-shadow: 0 12px 32px rgba(0, 0, 0, 0.6);
}

.modal-actions {
  display: flex;
  gap: 0.5rem;
  margin-top: 0.75rem;
}

.version-footer {
  font-size: 0.7rem;
  opacity: 0.6;
  text-align: center;
  margin-top: 1rem;
}

.voice-bar {
  display: flex;
  flex-direction: column;
  align-items: flex-start;
  gap: 0.4rem;
  margin-top: 0.5rem;
}

.voice-controls {
  display: flex;
  align-items: center;
  gap: 0.5rem;
  flex-wrap: wrap;
}

.voice-participants {
  display: flex;
  flex-direction: column;
  gap: 0.3rem;
}

.voice-participant {
  display: flex;
  align-items: center;
  gap: 0.5rem;
  font-size: 0.9rem;
}

.voice-participant-name { min-width: 5rem; }

.voice-hostmute {
  font-size: 0.85rem;
  padding: 2px 6px;
}

.games-connection-banner {
  position: fixed;
  top: 0;
  left: 0;
  right: 0;
  z-index: 20;
  text-align: center;
  padding: 0.4rem 0.75rem;
  font-size: 0.85rem;
  font-weight: 600;
}
.games-connection-banner--reconnecting {
  background: var(--accent);
  color: var(--accent-fg);
}
.games-connection-banner--offline {
  background: var(--danger);
  color: #fff;
}

}
